THE GAME, EXPLAINED
Small print.
Clear answers.
A fictional market game with real token purchases. Here is what runs on-chain, what lives on our server, and what has not launched.
Release information checked 31 October 2026. No wallet or signature needed to read this page.
What works today
- The game
- A shared, server-generated market for three fictional companies: PGN, COPE and GRASS. These are not real stock or on-chain tokens. All players see the same game prices.
- Your account
- EVM wallet signature login. One grant of 1,000 bubbles per wallet. Balances, holdings, trades, office XP and missions are stored in the game database.
- Token utility
- Spend 10,000 BUBBL to buy 1,000 bubbles on Robinhood Chain (chain ID 4663). Additional packs use the same rate. Gas is extra. This is a one-way purchase: bubbles and virtual shares cannot be redeemed or withdrawn.
- Purchase flow
- The wallet transfers BUBBL directly to the project treasury. The server validates the transaction against an invoice and waits for at least 12 confirmations before crediting bubbles. The same transaction cannot be credited twice.
- Current API status
- Checking the server… If this check fails, do not assume purchases are available.
VERIFIABLE ADDRESSES
The token and treasury
BUBBL · 18 decimals · Robinhood Chain, ID 4663.
0x5afd3b49766fdb7441026e60a7db8e08947991c50x6898E1f1C5862552159eC0F9A273F0652fc07fd8Purchases go to the project-controlled treasury, not to an escrow or automatic prize-distribution contract. Buying BUBBL or bubbles does not confer a claim on treasury funds.
CONFIRMED PURCHASE · 31 OCTOBER 2026
A payment you can inspect
10,000 BUBBL transferred to the treasury. Open the transaction to inspect the token, recipient, amount and successful receipt.
0x3e0035c5594dcae96bf5c15083085b88018db59fdad6adcdacf92f9e86ed42ddGame-side acceptance test: our ledger recorded exactly 1,000 bubbles. Two repeated verification attempts created no additional credit. The ledger total reconciled with the account balance.
The token transfer is independently visible on-chain. The bubbles credit is a server-side record reported by BUBBL, not an on-chain receipt or an independent audit. This purchase is not evidence of prize payouts.
For your own payment, use My account → Payment history & recovery (open your wallet-address button) to check the invoice or recover a transfer using its transaction hash.
Seasons and progression
- Seasons last seven days. Rankings use current portfolio value minus the season baseline, purchased bubbles and policy compensation. Unsold positions count at the current game price.
- Additional capital can produce larger profits. This is not an equal-capital contest. Ties use first trade time, then wallet address.
- Season results freeze; balances and holdings carry over. Missions and the 25-bubble policy allowance renew. XP and cosmetic unlocks persist. The welcome grant is not repeated.
- XP and mission rewards are game progression, not token payouts. Pigeon protection credits only in-game bubbles, capped at 25 per player per season.
- Market ticks occur at most once every ten seconds when the server receives requests. The market pauses without visits; a number of ticks is not a guaranteed wall-clock duration.
NOT ACTIVATED
Prizes and buybacks
Creator-fee collection, prize payouts and buybacks are not connected. The current leaderboard has no activated cash or token prizes. No live fee-pool balance is tracked on this site.
The proposed future allocation is 35% / 20% / 10% / 5% for the top four and 30% for buybacks, using actual Pons creator fees. This is a plan, not a funded pool or a promise of returns. Bubble purchases are not automatically counted as creator fees.
Funding, eligibility rules and activation must be announced separately before a funded season. Existing beta participation does not automatically create a prize entitlement.
Trust and data
BUBBL is an independent project, not affiliated with or endorsed by Robinhood. Wallet login proves control of an address, not that every account belongs to a different person. Rate limits do not eliminate bots or multiple-wallet abuse.
The game is centrally operated. Prices and game balances are server-controlled; they are not a decentralized exchange or independently verifiable randomness. No independent security audit is claimed.
We store public wallet addresses, game records and payment references. The leaderboard exposes wallet addresses through its public API; the interface shortens them. Temporary hashed connection identifiers are used for rate limits. Sessions use an HttpOnly cookie; pending purchase references may be stored in your browser for recovery. Private keys are never requested.
Use Export account in the game to download your account and progression. A wallet signature signs you in; a token transfer requires a separate wallet confirmation.